23 lines
552 B
C++
23 lines
552 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Components/StaticMeshComponent.h"
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#include "WaterBodyMeshComponent.h"
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#include "WaterBodyStaticMeshComponent.generated.h"
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class UWaterBodyComponent;
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/**
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* WaterBodyMeshComponent used to when rendering water statically without relying on the dynamic tessellation of the water zone/water mesh.
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*/
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UCLASS(MinimalAPI)
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class UWaterBodyStaticMeshComponent : public UWaterBodyMeshComponent
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{
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GENERATED_BODY()
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public:
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};
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