// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Components/StaticMeshComponent.h" #include "WaterBodyMeshComponent.h" #include "WaterBodyStaticMeshComponent.generated.h" class UWaterBodyComponent; /** * WaterBodyMeshComponent used to when rendering water statically without relying on the dynamic tessellation of the water zone/water mesh. */ UCLASS(MinimalAPI) class UWaterBodyStaticMeshComponent : public UWaterBodyMeshComponent { GENERATED_BODY() public: };