59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "WaterBodyOceanActor.h"
|
|
#include "WaterBodyOceanComponent.h"
|
|
#include "OceanCollisionComponent.h"
|
|
#include "UObject/FortniteMainBranchObjectVersion.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(WaterBodyOceanActor)
|
|
|
|
#if WITH_EDITOR
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
|
|
AWaterBodyOcean::AWaterBodyOcean(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
WaterBodyType = EWaterBodyType::Ocean;
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
CollisionExtents_DEPRECATED = FVector(50000.f, 50000.f, 10000.f);
|
|
bIsSpatiallyLoaded = false;
|
|
#endif // WITH_EDITORONLY_DATA
|
|
}
|
|
|
|
void AWaterBodyOcean::PostLoad()
|
|
{
|
|
Super::PostLoad();
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
if (GetLinkerCustomVersion(FFortniteMainBranchObjectVersion::GUID) < FFortniteMainBranchObjectVersion::WaterBodyComponentRefactor)
|
|
{
|
|
UWaterBodyOceanComponent* OceanComponent = CastChecked<UWaterBodyOceanComponent>(WaterBodyComponent);
|
|
OceanComponent->CollisionExtents = CollisionExtents_DEPRECATED;
|
|
if (OceanGenerator_DEPRECATED)
|
|
{
|
|
OceanComponent->CollisionBoxes = MoveTemp(OceanGenerator_DEPRECATED->CollisionBoxes);
|
|
for (UOceanBoxCollisionComponent* CollisionComponent : OceanComponent->CollisionBoxes)
|
|
{
|
|
if (CollisionComponent)
|
|
{
|
|
CollisionComponent->SetupAttachment(OceanComponent);
|
|
}
|
|
}
|
|
OceanComponent->CollisionHullSets = MoveTemp(OceanGenerator_DEPRECATED->CollisionHullSets);
|
|
for (UOceanCollisionComponent* CollisionComponent : OceanComponent->CollisionHullSets)
|
|
{
|
|
if (CollisionComponent)
|
|
{
|
|
CollisionComponent->SetupAttachment(OceanComponent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // WITH_EDITORONLY_DATA
|
|
}
|
|
|
|
UDEPRECATED_OceanGenerator::UDEPRECATED_OceanGenerator(const FObjectInitializer& Initializer) : Super(Initializer) {}
|