// Copyright Epic Games, Inc. All Rights Reserved. #include "WaterBodyOceanActor.h" #include "WaterBodyOceanComponent.h" #include "OceanCollisionComponent.h" #include "UObject/FortniteMainBranchObjectVersion.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(WaterBodyOceanActor) #if WITH_EDITOR #endif // ---------------------------------------------------------------------------------- AWaterBodyOcean::AWaterBodyOcean(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { WaterBodyType = EWaterBodyType::Ocean; #if WITH_EDITORONLY_DATA CollisionExtents_DEPRECATED = FVector(50000.f, 50000.f, 10000.f); bIsSpatiallyLoaded = false; #endif // WITH_EDITORONLY_DATA } void AWaterBodyOcean::PostLoad() { Super::PostLoad(); #if WITH_EDITORONLY_DATA if (GetLinkerCustomVersion(FFortniteMainBranchObjectVersion::GUID) < FFortniteMainBranchObjectVersion::WaterBodyComponentRefactor) { UWaterBodyOceanComponent* OceanComponent = CastChecked(WaterBodyComponent); OceanComponent->CollisionExtents = CollisionExtents_DEPRECATED; if (OceanGenerator_DEPRECATED) { OceanComponent->CollisionBoxes = MoveTemp(OceanGenerator_DEPRECATED->CollisionBoxes); for (UOceanBoxCollisionComponent* CollisionComponent : OceanComponent->CollisionBoxes) { if (CollisionComponent) { CollisionComponent->SetupAttachment(OceanComponent); } } OceanComponent->CollisionHullSets = MoveTemp(OceanGenerator_DEPRECATED->CollisionHullSets); for (UOceanCollisionComponent* CollisionComponent : OceanComponent->CollisionHullSets) { if (CollisionComponent) { CollisionComponent->SetupAttachment(OceanComponent); } } } } #endif // WITH_EDITORONLY_DATA } UDEPRECATED_OceanGenerator::UDEPRECATED_OceanGenerator(const FObjectInitializer& Initializer) : Super(Initializer) {}