Files
2025-05-18 13:04:45 +08:00

39 lines
727 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ToolPresetEditor : ModuleRules
{
public ToolPresetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetTools",
"ContentBrowser",
"ContentBrowserData",
"CoreUObject",
"DeveloperSettings",
"EditorConfig",
"EditorFramework",
"EditorStyle",
"Engine",
"InputCore",
"Projects",
"Slate",
"SlateCore",
"ToolPresetAsset",
"ToolWidgets",
"UnrealEd",
}
);
}
}
}