// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ToolPresetEditor : ModuleRules { public ToolPresetEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetTools", "ContentBrowser", "ContentBrowserData", "CoreUObject", "DeveloperSettings", "EditorConfig", "EditorFramework", "EditorStyle", "Engine", "InputCore", "Projects", "Slate", "SlateCore", "ToolPresetAsset", "ToolWidgets", "UnrealEd", } ); } } }