Files
2025-05-18 13:04:45 +08:00

33 lines
591 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ToolPresetAsset: ModuleRules
{
public ToolPresetAsset(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetDefinition",
"CoreUObject",
"EditorConfig",
"EditorSubsystem",
"Engine",
"Json",
"JsonUtilities",
"Slate",
"SlateCore",
"UnrealEd",
});
}
}