// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ToolPresetAsset: ModuleRules { public ToolPresetAsset(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", }); PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "CoreUObject", "EditorConfig", "EditorSubsystem", "Engine", "Json", "JsonUtilities", "Slate", "SlateCore", "UnrealEd", }); } }