31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ToolPresetAsset.h"
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#include "AssetDefinitionDefault.h"
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#include "AssetDefinition_ToolPresetAsset.generated.h"
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enum class EAssetCommandResult : uint8;
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struct FAssetCategoryPath;
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struct FAssetOpenArgs;
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UCLASS()
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class UAssetDefinition_InteractiveToolsPresetCollectionAsset : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_InteractiveToolsPresetCollectionAsset", "Interactive Tools Preset Collection"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(175, 0, 128)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UInteractiveToolsPresetCollectionAsset::StaticClass(); }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
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{
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return TConstArrayView<FAssetCategoryPath>();
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}
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virtual FText GetObjectDisplayNameText(UObject* Object) const override { return FText::FromString(TEXT("UInteractiveToolsPresetCollectionAsset")); }
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// UAssetDefinition End
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};
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