// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ToolPresetAsset.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_ToolPresetAsset.generated.h" enum class EAssetCommandResult : uint8; struct FAssetCategoryPath; struct FAssetOpenArgs; UCLASS() class UAssetDefinition_InteractiveToolsPresetCollectionAsset : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_InteractiveToolsPresetCollectionAsset", "Interactive Tools Preset Collection"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(175, 0, 128)); } virtual TSoftClassPtr GetAssetClass() const override { return UInteractiveToolsPresetCollectionAsset::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { return TConstArrayView(); } virtual FText GetObjectDisplayNameText(UObject* Object) const override { return FText::FromString(TEXT("UInteractiveToolsPresetCollectionAsset")); } // UAssetDefinition End };