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2025-05-18 13:04:45 +08:00

24 lines
621 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISequencerSection.h"
#include "SubtitleSequencerSection.h"
class FSequencerSectionPainter;
class FSubtitleSequencerSection
: public FSequencerSection
, public TSharedFromThis<FSubtitleSequencerSection>
{
public:
FSubtitleSequencerSection(UMovieSceneSection& InSection)
: FSequencerSection(InSection)
{}
// ISequencerSection interface
virtual FText GetSectionTitle() const override;
virtual bool SectionIsResizable() const override { return false; }
virtual int32 OnPaintSection(FSequencerSectionPainter& Painter) const override;
};