// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ISequencerSection.h" #include "SubtitleSequencerSection.h" class FSequencerSectionPainter; class FSubtitleSequencerSection : public FSequencerSection , public TSharedFromThis { public: FSubtitleSequencerSection(UMovieSceneSection& InSection) : FSequencerSection(InSection) {} // ISequencerSection interface virtual FText GetSectionTitle() const override; virtual bool SectionIsResizable() const override { return false; } virtual int32 OnPaintSection(FSequencerSectionPainter& Painter) const override; };