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2025-05-18 13:04:45 +08:00

29 lines
1014 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetDefinitionDefault.h"
#include "Subtitles/SubtitlesAndClosedCaptionsDelegates.h"
#include "SubtitlesAndClosedCaptionsEditorModule.h"
#include "SubtitleAssetDefinitions.generated.h"
UCLASS()
class USubtitleAssetDefinitions : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Subtitle", "Subtitle"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(97, 85, 212)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return USubtitleAssetUserData::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const FAssetCategoryPath Categories[1] = {FAssetCategoryPath(ISubtitlesAndClosedCaptionsEditorModule::GetAssetTypeCategory())};
return Categories;
}
// UAssetDefinition End
};