29 lines
1014 B
C++
29 lines
1014 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetDefinitionDefault.h"
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#include "Subtitles/SubtitlesAndClosedCaptionsDelegates.h"
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#include "SubtitlesAndClosedCaptionsEditorModule.h"
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#include "SubtitleAssetDefinitions.generated.h"
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UCLASS()
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class USubtitleAssetDefinitions : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Subtitle", "Subtitle"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(97, 85, 212)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return USubtitleAssetUserData::StaticClass(); }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
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{
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static const FAssetCategoryPath Categories[1] = {FAssetCategoryPath(ISubtitlesAndClosedCaptionsEditorModule::GetAssetTypeCategory())};
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return Categories;
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}
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// UAssetDefinition End
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};
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