// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetDefinitionDefault.h" #include "Subtitles/SubtitlesAndClosedCaptionsDelegates.h" #include "SubtitlesAndClosedCaptionsEditorModule.h" #include "SubtitleAssetDefinitions.generated.h" UCLASS() class USubtitleAssetDefinitions : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Subtitle", "Subtitle"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(97, 85, 212)); } virtual TSoftClassPtr GetAssetClass() const override { return USubtitleAssetUserData::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const FAssetCategoryPath Categories[1] = {FAssetCategoryPath(ISubtitlesAndClosedCaptionsEditorModule::GetAssetTypeCategory())}; return Categories; } // UAssetDefinition End };