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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* State graph manager for a client when joining a server.
*/
#include "StateGraphManager.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "ClientJoinManager.generated.h"
namespace UE::ClientJoin::Name
{
STATEGRAPHMANAGER_API extern const FName StateGraph;
} // UE::ClientJoin::Name
/** Subsystem manager that other modules and subsystems can depend on to add ClientJoin state graph delegates with. */
UCLASS(MinimalAPI)
class UClientJoinManager : public UGameInstanceSubsystem, public UE::FStateGraphManagerTracked
{
GENERATED_BODY()
public:
virtual FName GetStateGraphName() const override
{
return UE::ClientJoin::Name::StateGraph;
}
};