31 lines
731 B
C++
31 lines
731 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* State graph manager for a client when joining a server.
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*/
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#include "StateGraphManager.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "ClientJoinManager.generated.h"
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namespace UE::ClientJoin::Name
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{
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STATEGRAPHMANAGER_API extern const FName StateGraph;
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} // UE::ClientJoin::Name
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/** Subsystem manager that other modules and subsystems can depend on to add ClientJoin state graph delegates with. */
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UCLASS(MinimalAPI)
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class UClientJoinManager : public UGameInstanceSubsystem, public UE::FStateGraphManagerTracked
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{
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GENERATED_BODY()
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public:
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virtual FName GetStateGraphName() const override
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{
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return UE::ClientJoin::Name::StateGraph;
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}
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};
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