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2025-05-18 13:04:45 +08:00

26 lines
657 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SceneStateMachineNode.h"
#include "SceneStateMachineExitNode.generated.h"
UCLASS(MinimalAPI, meta=(ToolTip="Exit point for a state machine"))
class USceneStateMachineExitNode : public USceneStateMachineNode
{
GENERATED_BODY()
public:
USceneStateMachineExitNode();
//~ Begin USceneStateMachineNode
virtual UEdGraphPin* GetInputPin() const override;
virtual UEdGraphPin* GetOutputPin() const override;
virtual bool HasValidPins() const override;
//~ End USceneStateMachineNode
//~ Begin UEdGraphNode
virtual void AllocateDefaultPins() override;
//~ End UEdGraphNode
};