// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SceneStateMachineNode.h" #include "SceneStateMachineExitNode.generated.h" UCLASS(MinimalAPI, meta=(ToolTip="Exit point for a state machine")) class USceneStateMachineExitNode : public USceneStateMachineNode { GENERATED_BODY() public: USceneStateMachineExitNode(); //~ Begin USceneStateMachineNode virtual UEdGraphPin* GetInputPin() const override; virtual UEdGraphPin* GetOutputPin() const override; virtual bool HasValidPins() const override; //~ End USceneStateMachineNode //~ Begin UEdGraphNode virtual void AllocateDefaultPins() override; //~ End UEdGraphNode };