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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "SceneStateBlueprintDelegates.h"
namespace UE::SceneState::Graph
{
TMulticastDelegate<void(const FBlueprintDebugObjectChange&)> OnBlueprintDebugObjectChanged;
} // UE::SceneState