11 lines
243 B
C++
11 lines
243 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SceneStateBlueprintDelegates.h"
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namespace UE::SceneState::Graph
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{
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TMulticastDelegate<void(const FBlueprintDebugObjectChange&)> OnBlueprintDebugObjectChanged;
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} // UE::SceneState
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