29 lines
543 B
C#
29 lines
543 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class RigLogicMutableEditor : ModuleRules
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{
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public RigLogicMutableEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"CustomizableObjectEditor",
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"MutableTools",
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"MutableRuntime"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"RigLogicModule",
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"RigLogicMutable",
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});
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}
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}
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}
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