Files
2025-05-18 13:04:45 +08:00

29 lines
543 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class RigLogicMutableEditor : ModuleRules
{
public RigLogicMutableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"CustomizableObjectEditor",
"MutableTools",
"MutableRuntime"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"RigLogicModule",
"RigLogicMutable",
});
}
}
}