// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class RigLogicMutableEditor : ModuleRules { public RigLogicMutableEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "CustomizableObjectEditor", "MutableTools", "MutableRuntime" }); PrivateDependencyModuleNames.AddRange( new string[] { "RigLogicModule", "RigLogicMutable", }); } } }