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2025-05-18 13:04:45 +08:00

24 lines
532 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "HAL/IConsoleManager.h"
#include "Modules/ModuleManager.h"
#if UE_BUILD_SHIPPING || UE_BUILD_TEST
DECLARE_LOG_CATEGORY_EXTERN(LogControlRigPhysics, Log, Warning);
#else
DECLARE_LOG_CATEGORY_EXTERN(LogControlRigPhysics, Log, All);
#endif
class FControlRigPhysicsModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};