// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "HAL/IConsoleManager.h" #include "Modules/ModuleManager.h" #if UE_BUILD_SHIPPING || UE_BUILD_TEST DECLARE_LOG_CATEGORY_EXTERN(LogControlRigPhysics, Log, Warning); #else DECLARE_LOG_CATEGORY_EXTERN(LogControlRigPhysics, Log, All); #endif class FControlRigPhysicsModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; };