Files
2025-05-18 13:04:45 +08:00

46 lines
815 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NaniteDisplacedMeshEditor : ModuleRules
{
public NaniteDisplacedMeshEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AssetTools",
"Core",
"CoreUObject",
"EditorFramework",
"EditorStyle",
"Engine",
"PropertyEditor",
"RHI",
"Slate",
"Slate",
"SlateCore",
"TargetPlatform",
"UnrealEd",
"SourceControl",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"EditorSubsystem",
"NaniteDisplacedMesh"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
}
);
}
}
}