// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class NaniteDisplacedMeshEditor : ModuleRules { public NaniteDisplacedMeshEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "Core", "CoreUObject", "EditorFramework", "EditorStyle", "Engine", "PropertyEditor", "RHI", "Slate", "Slate", "SlateCore", "TargetPlatform", "UnrealEd", "SourceControl", } ); PublicDependencyModuleNames.AddRange( new string[] { "EditorSubsystem", "NaniteDisplacedMesh" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "DerivedDataCache", } ); } } }