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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "NNEHlslShadersBase.h"
#include "DataDrivenShaderPlatformInfo.h"
namespace UE::NNEHlslShaders::Internal
{
bool FHlslShaderBase::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
{
return FDataDrivenShaderPlatformInfo::GetSupportsNNEShaders(Parameters.Platform);
}
} // UE::NNEHlslShaders::Internal