13 lines
395 B
C++
13 lines
395 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NNEHlslShadersBase.h"
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#include "DataDrivenShaderPlatformInfo.h"
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namespace UE::NNEHlslShaders::Internal
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{
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bool FHlslShaderBase::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
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{
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return FDataDrivenShaderPlatformInfo::GetSupportsNNEShaders(Parameters.Platform);
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}
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} // UE::NNEHlslShaders::Internal
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