// Copyright Epic Games, Inc. All Rights Reserved. #include "NNEHlslShadersBase.h" #include "DataDrivenShaderPlatformInfo.h" namespace UE::NNEHlslShaders::Internal { bool FHlslShaderBase::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters) { return FDataDrivenShaderPlatformInfo::GetSupportsNNEShaders(Parameters.Platform); } } // UE::NNEHlslShaders::Internal