19 lines
460 B
C++
19 lines
460 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GlobalShader.h"
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namespace UE::NNEHlslShaders::Internal
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{
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class FHlslShaderBase : public FGlobalShader
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{
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public:
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static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters);
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FHlslShaderBase() {}
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FHlslShaderBase(const ShaderMetaType::CompiledShaderInitializerType& initType) : FGlobalShader(initType) {}
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};
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} // UE::NNEHlslShaders::Internal
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