Files
2025-05-18 13:04:45 +08:00

33 lines
819 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Dataflow/DataflowEngine.h"
#include "Dataflow/DataflowNode.h"
#include "GeometryCollection/ManagedArrayCollection.h"
#include "Dataflow/DataflowDebugDrawInterface.h"
#include "Dataflow/DataflowDebugDraw.h"
#if WITH_EDITOR
#include "Dataflow/DataflowRenderingViewMode.h"
#endif
#include "Dataflow/DataflowEngineUtil.h"
namespace UE::Dataflow
{
namespace Utils
{
#if WITH_EDITOR
GEOMETRYCOLLECTIONNODES_API void DebugDrawProximity(IDataflowDebugDrawInterface& DataflowRenderingInterface,
const FManagedArrayCollection& Collection,
const FLinearColor Color,
const float LineWidthMultiplier,
const float CenterSize,
const FLinearColor CenterColor,
const bool bRandomizeColor,
const int32 ColorRandomSeed);
#endif
}
}