// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Dataflow/DataflowEngine.h" #include "Dataflow/DataflowNode.h" #include "GeometryCollection/ManagedArrayCollection.h" #include "Dataflow/DataflowDebugDrawInterface.h" #include "Dataflow/DataflowDebugDraw.h" #if WITH_EDITOR #include "Dataflow/DataflowRenderingViewMode.h" #endif #include "Dataflow/DataflowEngineUtil.h" namespace UE::Dataflow { namespace Utils { #if WITH_EDITOR GEOMETRYCOLLECTIONNODES_API void DebugDrawProximity(IDataflowDebugDrawInterface& DataflowRenderingInterface, const FManagedArrayCollection& Collection, const FLinearColor Color, const float LineWidthMultiplier, const float CenterSize, const FLinearColor CenterColor, const bool bRandomizeColor, const int32 ColorRandomSeed); #endif } }