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2025-05-18 13:04:45 +08:00

35 lines
563 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Graph/GraphElement.h"
#include "TestGraphElement.generated.h"
UCLASS()
class UTestGraphElement : public UGraphElement
{
GENERATED_BODY()
public:
void PublicSetUniqueIndex(FGraphUniqueIndex InUniqueIndex)
{
SetUniqueIndex(InUniqueIndex);
}
FGraphUniqueIndex PublicGetUniqueIndex()
{
return GetUniqueIndex();
}
void PublicSetParentGraph(TObjectPtr<UGraph> InGraph)
{
SetParentGraph(InGraph);
}
TObjectPtr<UGraph> PublicGetGraph() const
{
return GetGraph();
}
};