// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Graph/GraphElement.h" #include "TestGraphElement.generated.h" UCLASS() class UTestGraphElement : public UGraphElement { GENERATED_BODY() public: void PublicSetUniqueIndex(FGraphUniqueIndex InUniqueIndex) { SetUniqueIndex(InUniqueIndex); } FGraphUniqueIndex PublicGetUniqueIndex() { return GetUniqueIndex(); } void PublicSetParentGraph(TObjectPtr InGraph) { SetParentGraph(InGraph); } TObjectPtr PublicGetGraph() const { return GetGraph(); } };