40 lines
860 B
C#
40 lines
860 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PBIK : ModuleRules
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{
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public PBIK(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"RigVM",
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"ControlRig",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PublicDependencyModuleNames.Add("ControlRigDeveloper");
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PublicDependencyModuleNames.Add("ControlRigEditor");
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PrivateDependencyModuleNames.Add("Engine");
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PrivateDependencyModuleNames.Add("AssetTools");
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PrivateDependencyModuleNames.Add("UnrealEd");
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PrivateDependencyModuleNames.Add("RigVMDeveloper");
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PrivateDependencyModuleNames.Add("RigVMEditor");
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}
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}
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}
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