Files
2025-05-18 13:04:45 +08:00

40 lines
860 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PBIK : ModuleRules
{
public PBIK(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"RigVM",
"ControlRig",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
if (Target.bBuildEditor == true)
{
PublicDependencyModuleNames.Add("ControlRigDeveloper");
PublicDependencyModuleNames.Add("ControlRigEditor");
PrivateDependencyModuleNames.Add("Engine");
PrivateDependencyModuleNames.Add("AssetTools");
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("RigVMDeveloper");
PrivateDependencyModuleNames.Add("RigVMEditor");
}
}
}