// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PBIK : ModuleRules { public PBIK(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "RigVM", "ControlRig", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", } ); if (Target.bBuildEditor == true) { PublicDependencyModuleNames.Add("ControlRigDeveloper"); PublicDependencyModuleNames.Add("ControlRigEditor"); PrivateDependencyModuleNames.Add("Engine"); PrivateDependencyModuleNames.Add("AssetTools"); PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("RigVMDeveloper"); PrivateDependencyModuleNames.Add("RigVMEditor"); } } }