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2025-05-18 13:04:45 +08:00

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343 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/NameTypes.h"
namespace UE::DataLinkJson
{
const FLazyName InputJsonObject(TEXT("InputJson"));
const FLazyName InputMappingConfig(TEXT("InputMapping"));
const FLazyName InputString(TEXT("InputString"));
const FLazyName InputStruct(TEXT("InputStruct"));
}