// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/NameTypes.h" namespace UE::DataLinkJson { const FLazyName InputJsonObject(TEXT("InputJson")); const FLazyName InputMappingConfig(TEXT("InputMapping")); const FLazyName InputString(TEXT("InputString")); const FLazyName InputStruct(TEXT("InputStruct")); }