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2025-05-18 13:04:45 +08:00

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524 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConversationNode.h"
#include "GameplayTagContainer.h"
#include "ConversationEntryPointNode.generated.h"
#define UE_API COMMONCONVERSATIONRUNTIME_API
UCLASS(MinimalAPI, meta=(DisplayName="Entry Point"))
class UConversationEntryPointNode : public UConversationNodeWithLinks
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, Category=Conversation)
FGameplayTag EntryTag;
UFUNCTION()
UE_API virtual FString GetIdentifier();
};
#undef UE_API