41 lines
701 B
C#
41 lines
701 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosOutfitAssetEngine : ModuleRules
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{
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public ChaosOutfitAssetEngine(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"ChaosClothAssetEngine",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Chaos",
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"ChaosClothAsset",
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"DataflowEngine",
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"Engine",
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"MeshResizingCore",
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"RenderCore",
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"RHI",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"DerivedDataCache",
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}
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);
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}
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}
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