Files
UnrealEngine/Engine/Plugins/Experimental/ChaosOutfitAsset/Source/ChaosOutfitAssetEngine/ChaosOutfitAssetEngine.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
701 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ChaosOutfitAssetEngine : ModuleRules
{
public ChaosOutfitAssetEngine(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"ChaosClothAssetEngine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Chaos",
"ChaosClothAsset",
"DataflowEngine",
"Engine",
"MeshResizingCore",
"RenderCore",
"RHI",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"DerivedDataCache",
}
);
}
}