Files
2025-05-18 13:04:45 +08:00

38 lines
850 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ChaosFleshNodes : ModuleRules
{
public ChaosFleshNodes(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] {"ChaosCaching"});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ChaosCore",
"Chaos",
"DataflowCore",
"DataflowEngine",
"DataflowSimulation",
"ChaosFlesh",
"ChaosFleshEngine",
"Engine",
"GeometryAlgorithms",
"GeometryCollectionEngine",
"GeometryCore",
"GeometryFramework",
"MeshConversion",
"MeshConversionEngineTypes",
"MeshDescription",
"TetMeshing",
"DataflowNodes",
"SkeletalMeshDescription",
}
);
}
}
}