// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChaosFleshNodes : ModuleRules { public ChaosFleshNodes(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] {"ChaosCaching"}); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ChaosCore", "Chaos", "DataflowCore", "DataflowEngine", "DataflowSimulation", "ChaosFlesh", "ChaosFleshEngine", "Engine", "GeometryAlgorithms", "GeometryCollectionEngine", "GeometryCore", "GeometryFramework", "MeshConversion", "MeshConversionEngineTypes", "MeshDescription", "TetMeshing", "DataflowNodes", "SkeletalMeshDescription", } ); } } }