30 lines
588 B
C#
30 lines
588 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RigMapperDeveloper : ModuleRules
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{
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public RigMapperDeveloper(ReadOnlyTargetRules Target) : base(Target)
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{
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// Copying some of these from RigMapper.build.cs, our deps are likely leaner
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// and therefore these could be pruned if needed:
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"ControlRig",
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"AnimationCore",
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"Json",
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"RigMapper"
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});
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}
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}
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