Files
2025-05-18 13:04:45 +08:00

30 lines
588 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RigMapperDeveloper : ModuleRules
{
public RigMapperDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
// Copying some of these from RigMapper.build.cs, our deps are likely leaner
// and therefore these could be pruned if needed:
PublicDependencyModuleNames.AddRange(
new string[]
{
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"ControlRig",
"AnimationCore",
"Json",
"RigMapper"
});
}
}