// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RigMapperDeveloper : ModuleRules { public RigMapperDeveloper(ReadOnlyTargetRules Target) : base(Target) { // Copying some of these from RigMapper.build.cs, our deps are likely leaner // and therefore these could be pruned if needed: PublicDependencyModuleNames.AddRange( new string[] { }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ControlRig", "AnimationCore", "Json", "RigMapper" }); } }