16 lines
355 B
C++
16 lines
355 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/AssetUserData.h"
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#include "AnimNextStateTreeWorkspaceAssetUserData.generated.h"
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UCLASS()
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class UAnimNextStateTreeWorkspaceAssetUserData : public UAssetUserData
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{
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GENERATED_BODY()
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virtual void GetAssetRegistryTags(FAssetRegistryTagsContext Context) const override;
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};
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