22 lines
549 B
C
22 lines
549 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimNextVariableBindingData.generated.h"
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// Base struct that abstracts binding source data
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USTRUCT(meta=(Hidden))
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struct FAnimNextVariableBindingData
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{
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GENERATED_BODY()
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virtual ~FAnimNextVariableBindingData() = default;
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// Returns whether this binding data is valid or not
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virtual bool IsValid() const { return false; }
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// Returns whether this binding data is thread safe or not
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virtual bool IsThreadSafe() const { return false; }
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};
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