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2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimNextVariableBindingData.generated.h"
// Base struct that abstracts binding source data
USTRUCT(meta=(Hidden))
struct FAnimNextVariableBindingData
{
GENERATED_BODY()
virtual ~FAnimNextVariableBindingData() = default;
// Returns whether this binding data is valid or not
virtual bool IsValid() const { return false; }
// Returns whether this binding data is thread safe or not
virtual bool IsThreadSafe() const { return false; }
};