// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AnimNextVariableBindingData.generated.h" // Base struct that abstracts binding source data USTRUCT(meta=(Hidden)) struct FAnimNextVariableBindingData { GENERATED_BODY() virtual ~FAnimNextVariableBindingData() = default; // Returns whether this binding data is valid or not virtual bool IsValid() const { return false; } // Returns whether this binding data is thread safe or not virtual bool IsThreadSafe() const { return false; } };