19 lines
530 B
C++
19 lines
530 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Compilation/AnimNextProcessGraphCompileContext.h"
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FAnimNextProcessGraphCompileContext::FAnimNextProcessGraphCompileContext(FAnimNextRigVMAssetCompileContext& InCompilerContext)
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: CompilerContext(InCompilerContext)
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{
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}
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const TArray<URigVMGraph*>& FAnimNextProcessGraphCompileContext::GetAllGraphs() const
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{
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return CompilerContext.AllGraphs;
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}
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TArray<URigVMGraph*>& FAnimNextProcessGraphCompileContext::GetMutableAllGraphs()
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{
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return CompilerContext.AllGraphs;
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}
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