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2025-05-18 13:04:45 +08:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Compilation/AnimNextProcessGraphCompileContext.h"
FAnimNextProcessGraphCompileContext::FAnimNextProcessGraphCompileContext(FAnimNextRigVMAssetCompileContext& InCompilerContext)
: CompilerContext(InCompilerContext)
{
}
const TArray<URigVMGraph*>& FAnimNextProcessGraphCompileContext::GetAllGraphs() const
{
return CompilerContext.AllGraphs;
}
TArray<URigVMGraph*>& FAnimNextProcessGraphCompileContext::GetMutableAllGraphs()
{
return CompilerContext.AllGraphs;
}