// Copyright Epic Games, Inc. All Rights Reserved. #include "Compilation/AnimNextProcessGraphCompileContext.h" FAnimNextProcessGraphCompileContext::FAnimNextProcessGraphCompileContext(FAnimNextRigVMAssetCompileContext& InCompilerContext) : CompilerContext(InCompilerContext) { } const TArray& FAnimNextProcessGraphCompileContext::GetAllGraphs() const { return CompilerContext.AllGraphs; } TArray& FAnimNextProcessGraphCompileContext::GetMutableAllGraphs() { return CompilerContext.AllGraphs; }