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2025-05-18 13:04:45 +08:00

33 lines
860 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IAnimNextUncookedOnlyModule.h"
namespace UE::AnimNext::UncookedOnly
{
struct FUtils;
}
namespace UE::AnimNext::UncookedOnly
{
class FModule : public IAnimNextUncookedOnlyModule
{
private:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// IAnimNextUncookedOnlyModule interface
virtual void RegisterVariableBindingType(FName InStructName, TSharedPtr<IVariableBindingType> InType) override;
virtual void UnregisterVariableBindingType(FName InStructName) override;
virtual TSharedPtr<IVariableBindingType> FindVariableBindingType(const UScriptStruct* InInstanceIdStruct) const override;
TMap<FName, TSharedPtr<IVariableBindingType>> VariableBindingTypes;
friend struct FUtils;
};
}